Smell visualization
Visualize scent trails with synced particles using Smell visualization
Price: 0 EUR
Key features
- Dynamic particle trails with automatic time-based decay
- Full multiplayer synchronization via state bags
- Four smell sources: carried items, props, player events, and player animations/scenarios
Description
Particle-Based Smell Visualization System Transform your FiveM server's roleplay experience with realistic smell visualization through dynamic particle effects. LS Smell creates immersive visual trails that decay over time, allowing players to track scents from items, objects, and events with full multiplayer synchronization. Visual Particle Trails Create atmospheric particle effects that represent different smells in your game world. Each smell source emits customizable particle trails with configurable colors, scales, and lifespans. Trails automatically decay over time and only render within viewable distance for optimal performance. The system includes nighttime alpha adjustments for enhanced visibility during dark hours. Multiple Smell Sources Track scents from three distinct sources: carried items through inventory integration, moving or stationary props, and player events like gunshots or injuries. Each source type can be independently configured with unique particle effects, time-to-live durations, and emission behaviors. Props intelligently detect motion and can emit different effects when stationary versus moving. Smell Mode Enhancement Activate the special smell mode command to temporarily boost particle visibility and reveal nearby smelly props with 3D labels. This feature includes a cooldown system and allows players to actively investigate scent sources in their surroundings, perfect for detective roleplay scenarios or tracking mechanics. Features - Dynamic particle trails with automatic time-based decay - Full multiplayer synchronization via state bags - Four smell sources: carried items, props, player events, and player animations/scenarios - Framework inventory integration (ox, esx, qb, origen, ps, ak47) - Fully customizable particle effects (colors, scales, lifespans) - Distance-based rendering and culling for optimal performance - Automatic nighttime visibility enhancement - Motion detection for props with separate stationary and moving emission - Smell mode command with temporary visibility boost - 3D labels to identify nearby smelly props - Reusable particle presets system - Event-based smell triggers (gunshots, damage, custom events) - Stationary fallback trail creation - Exported functions for custom integration - World-space particle offsets support +-+-Dynamic particle trails with automatic time-based decay Full multiplayer synchronization via state bags Four smell sources: carried items, props, player events, and player animations/scenarios