Pickpocketing

Drop-in Pickpocketing to power interactive vehicle and roleplay mechanics

Price: 6.99 EUR

Frameworks: esx, qbcore, standalone, qbox

Pickpocketing

Key features

Description

Test your reflexes with a dynamic cursor-based minigame where precision is everything - stop the cursor in the green zone to successfully lift items from unsuspecting NPCs. Each target carries up to 5 items. If the player fails to land in the green zone or runs out of time, the ped gets alerted and the player walks away with nothing. Alerted ped may run away or fight the player. The longer the player pickpockets, the higher the chance bystanders will report them to police. You can adjust minigame difficulty per item, configure bystander call chances, and control whether players can exit early. Players can pickpocket anywhere on the map with server-side rate limiting per player to prevent spam abuse.