Mining & Smelting

Send players underground to mine, smelt, and rank up. Full cave-to-bar economy with a pickaxe mining and smelting minigames.

Price: 29.99 EUR

Frameworks: esx, qbcore, qbox

Mining & Smelting

Key features

Description

Mining & Smelting brings a full underground mining economy to your server. Players open mine hatch, drop into a hand-crafted cave, mine ore, smelt it into bars, and sell to a live demand-driven buyer, all without leaving the experience. As they grind, eight XP ranks unlock new perks including blasting, opening up deeper caves and richer deposits the further they progress. Everything is ready to configure and drop in. Caves, loot tables, ranks, smelting recipes, shop prices, and buyer locations are all tunable from a handful of config files, with in-world placement handled through a simple /place command. Works out of the box on ESX, QBCore, and Qbox. Pickaxe minigame mining Equip a pickaxe, walk up to a mineable rock, and hit moving mining targets until the rock breaks. The miner who finishes the rock earns the ore payout and XP; partial hits still grant XP for miner so groups can share the grind without fighting over kills. [Pickaxe mining preview](https://cdn.lith.store/raw/mining.png) Underground cave interiors Players will work in a completely custom cave interiors. Two configured cave shells ship out of the box (medium and big mine). All caves are separate so rock amount, their value and their caved-in zones are completely individual. For example, you can have separate mines just for copper, silver and gold. [Cave interior preview](https://cdn.lith.store/raw/cave_interior.png) Progressive cave zones and dynamite blasting Each cave opens into an unlocked starting area plus deeper layout zones gated by cave blockers . Once a player earns the blasting unlock, they place dynamite to clear blockers (not mineable rocks) and open the next zone with richer rock presets. Nearby players catch blast knockback , they are pushed away and ragdolled with no HP damage. Cleared progress persists. [Cave-in zone blasting preview](https://cdn.lith.store/raw/blasting.png) Hands-on smelting minigame At admin-placed smelting tables , players open an ore-selection UI, then enter a 3D scripted-camera session where they drag ore props into a crucible, heat, pour, cool, and collect iron, copper, silver, or gold bars. Drag feel and bar values are configurable. [Smelting miningame preview](https://cdn.lith.store/raw/smelting.png) Ranks, perks, and tiered pickaxes Eight ranks from Rock Scraper to King of The Hill drive unlocks (blasting), bonuses (yield, rarity shift, smelting efficiency, bonus bar chance), and shop access. Four shop pickaxe tiers — rusty, iron, gold, diamond — each carry distinct damage, yield/rarity bonuses, and optional inventory durability that wears with use until the pickaxe breaks. Stats phone with shop and leaderboards An in-game mining app ( /miningPhone by default, keybind configurable) shows Mining and Smelting lifetime stats, an Experience card with current rank and next-rank perks, dual leaderboards, and a rank-gated shop for pickaxes, helmets, and dynamite. Shop purchases spawn at the nearest shop crate with a temporary map blip. Embeds in lb-phone, lb-tablet, yseries, and qs-smartphone-pro when present. [Mining stats phone preview](https://cdn.lith.store/raw/stats.png)